art

3D Studio Max, Zbrush and Photoshop
9930 Triangles, 2048x2048 Diffuse, Normals, AO and Specular Maps
Texture flats and high-poly sculpt of the head at the bottom of the page

Realtime screenshots from the 3DS Max Viewport taken with Xoliul's shader.












High Poly


Wanderlei Silva 3D Model by Alex Tapanaris


Diffuse | Normals |  Specular Level | Ambient Occlusion





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