art

3D Studio Max, Zbrush and Photoshop
~2450 Triangles, 1024x512 Diffuse, Normals, AO and Specular Maps, Alpha Channel for Opacity
Texture flats and high-poly sculpt of the head at the bottom of the page

Realtime screenshots from the 3DS Max Viewport taken with Xoliul's shader and the GrabViewport plugin.
















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